You don’t need to sign up. Just register on our website (easiest way to do this is to login with your Discord account in the sidebar on the right) and head over to the forum to find the server information in the FNWS Driver Area.
Stewards Decisions may be appealed by the Team Manager up until one week after the chequered flag, under the condition that they can show new evidence that supports the Driver’s case.
Appeals will be reviewed by members of the Series Management that were not involved in the original
Decision. They can either support the original decision and dismiss the appeal or come to a different decision based on the provided evidence and their own review of the original incident.
Team Managers may only appeal decisions that involve their Cars.
Whatever the outcome of the review, that is the final decision. Any attempts to argue the decision after the final decision may be met with further penalties which include, but are not limited to, Team Penalty Points, penalty points on the Driver’s License, Grid Penalties or Points Deductions.
To appeal a decision, Team Managers must create a Requests ticket on Discord and clearly and formally state the decision they wish to appeal and explain the reasoning for the appeal. This must ALWAYS be accompanied by evidence that was not available to the Stewards at the time of the original decision. This NEW evidence does NOT include video or replay footage, because the Stewards will already have looked at the incident from every possible angle, including onboard, overhead, et cetera – including the telemetry data that’s visible in the game.
We are quite strict on the quality of the liveries. This is to avoid any issues due to wrong file formats or other problems, but also to ensure a certain quality for our broadcasts.
Most important is that there is no visible pixelation or blurring of shapes and decals in-game.
These are the general regulations regarding liveries for our events and series. Always check the regulations themselves though, because there may be differences. In those cases, the actual regulations are leading.
|Admitted teams are required to submit a custom Livery, using the templates provided by the Management on Discord and including the assigned car number.|
|The car numbers must be formatted in the Exo2 SemiBold font, fully white (#FFFFFF) and positioned exactly in the centre of the designated square.|
|It is not allowed to advertise tobacco, liquor, adult content or non-GEM-sanctioned leagues or events.|
|It is not allowed to have any statements, decals or similar on the livery that are inappropriate or can be seen as provocative.|
|It is not allowed to have any decals that are copyrighted to the FIA, FIA WEC, ACO, Le Mans, IMSA, ELMS, ALMS, AsLMS, MLMC and similar organisations and competitions.|
|It is not allowed to have fake decals that hint towards or resemble the graphical representation of real companies.|
|It is the Team Manager’s responsibility to have permission for all logos and decals included in the Livery. This will not be verified by the Management, but the teams can be held accountable in case any claims are submitted that force the Management to take action. That includes, but is not limited to revenue loss because broadcasts are taken down and legal fees in case of court claims.|
|The Liveries must be submitted using the form provided by the Management.|
|The following files are required with the correct file names:|
GES22_###.dds (e.g. GES22_001.dds)
GES22_###.json (e.g. GES22_001.json)
GES22_###_region.dds (e.g. GES22_001_region.dds)
PSD file with separate layers (e.g. GES22_001.psd)
IMPORTANT: The number has to be 3 digits long, so car numbers with 1 or 2 digits need zeros in front of it in the file name.
|The windscreen design will be unified across all cars and may consist of the Global Endurance Modding logo, the Event logo and/or sponsor logos on a background colour corresponding with the Entry’s Class.|
|Helmet and driver suit designs are optional and may be included with the Livery provided that the correct filename format is used.|
|Entries are allowed one (1) full redesign and two (2) minor livery updates throughout the Season.|
|Livery updates must be submitted before 23:59 CET on Thursday two (2) weeks before the start of the Round.|
|The green region layer may not be used. This layer is used for the illuminated numbers and for uniformity, these will be implemented by the Management.|
To correctly apply the relief effect of carbon, all cars (except for the Ferrari 488 GTE) require the use of alpha channels. If you adjust the carbon on your livery, you also need to adjust the alpha channel accordingly. The following step-by-step guide helps you set this up correctly.
1. Remove the existing alpha channel under “Channels”
2. Remove the mask of the “alpha channel” group
3. Select all pixels of the carbon group
4. Select the “alpha channel” group and create a mask
5. Make sure only the alpha channel group is visible (Alt + eye in front of the group)
6. Make sure the mask is NOT selected (select something else)
7. Go to Channels and create the new alpha channel
8. Go back to Layers and hide the alpha channel group
9. Make your livery components visible again
10. Save with the parameters shown in the video, but use “Color + Alpha” in the first dropdown!
*I changed it to Color only in the video to show the difference of a correct alpha vs no alpha*
The templates of the Corvette and Porsche have been updated to include the “alpha channel” group.
Global Endurance Series & Academy (1)
There are 2 options to enter the GES or GEA: join an existing team or enter your own team.
In both cases, you need to apply for a GEM License first. Go to the GEM Licenses page and follow the instructions there to apply for a license. You need to pass the regulations test with at least 9 out of 12 questions answered correctly and then you need to choose which license you wish to apply for and submit your simracing resumé. The management will review your application and assign a license, usually within 1-3 days.
If you wish to join an existing team, you can go to the Drivers Market on the forum and post an ad about yourself there. Teams may not be interested in “hiring” you though, depending on whether they need drivers and what license and/or experience level they require. That is completely up to them.
If you wish to enter your own team when signups are open, you need at least 3 (GEA) or 4 (GES) drivers who all have their licenses. Then you can go to the signup page and fill out the form to register your team. You will need to pay the entry fee during the signup process. Please check the regulations for the license requirements per class, because your application will be rejected if it doesn’t meet those requirements. You will get an email informing you whether your application is accepted or denied. When your entry is accepted, you will get access to the restricted section of the forum, where you can find all the information you need. Make sure your livery is up to the required standards (regulations) and submitted before the next deadline.
Due to limited availability from our modding team members, our modding department is paused for the foreseeable future. As our website is still being developed, the events side of things has priority at the moment. Over time, we will add our mods to the website.
In the meantime, you can find an overview of our mods in the Steam Workshop: