We are quite strict on the quality of the liveries. This is to avoid any issues due to wrong file formats or other problems, but also to ensure a certain quality for our broadcasts.
Most important is that there is no visible pixelation or blurring of shapes and decals in-game.
REGULATIONS
These are the general regulations regarding liveries for our events and series. Always check the regulations themselves though, because there may be differences. In those cases, the actual regulations are leading.
Admitted teams are required to submit a custom Livery, using the templates provided by the Management on Discord and including the assigned car number. |
The car numbers must be formatted in the Exo2 SemiBold font, fully white (#FFFFFF) and positioned exactly in the centre of the designated square. |
It is not allowed to advertise tobacco, liquor, adult content or non-GEM-sanctioned leagues or events. |
It is not allowed to have any statements, decals or similar on the livery that are inappropriate or can be seen as provocative. |
It is not allowed to have any decals that are copyrighted to the FIA, FIA WEC, ACO, Le Mans, IMSA, ELMS, ALMS, AsLMS, MLMC and similar organisations and competitions. |
It is not allowed to have fake decals that hint towards or resemble the graphical representation of real companies. |
It is the Team Manager’s responsibility to have permission for all logos and decals included in the Livery. This will not be verified by the Management, but the teams can be held accountable in case any claims are submitted that force the Management to take action. That includes, but is not limited to revenue loss because broadcasts are taken down and legal fees in case of court claims. |
The Liveries must be submitted using the form provided by the Management. |
The following files are required with the correct file names: GES22_###.dds (e.g. GES22_001.dds) GES22_###.json (e.g. GES22_001.json) GES22_###_region.dds (e.g. GES22_001_region.dds) PSD file with separate layers (e.g. GES22_001.psd) IMPORTANT: The number has to be 3 digits long, so car numbers with 1 or 2 digits need zeros in front of it in the file name. |
The windscreen design will be unified across all cars and may consist of the Global Endurance Modding logo, the Event logo and/or sponsor logos on a background colour corresponding with the Entry’s Class. |
Helmet and driver suit designs are optional and may be included with the Livery provided that the correct filename format is used. |
Entries are allowed one (1) full redesign and two (2) minor livery updates throughout the Season. |
Livery updates must be submitted before 23:59 CET on Thursday two (2) weeks before the start of the Round. |
The green region layer may not be used. This layer is used for the illuminated numbers and for uniformity, these will be implemented by the Management. |
ALPHA CHANNELS
To correctly apply the relief effect of carbon, all cars (except for the Ferrari 488 GTE) require the use of alpha channels. If you adjust the carbon on your livery, you also need to adjust the alpha channel accordingly. The following step-by-step guide helps you set this up correctly.
1. Remove the existing alpha channel under “Channels”
2. Remove the mask of the “alpha channel” group
3. Select all pixels of the carbon group
4. Select the “alpha channel” group and create a mask
5. Make sure only the alpha channel group is visible (Alt + eye in front of the group)
6. Make sure the mask is NOT selected (select something else)
7. Go to Channels and create the new alpha channel
8. Go back to Layers and hide the alpha channel group
9. Make your livery components visible again
10. Save with the parameters shown in the video, but use “Color + Alpha” in the first dropdown!
*I changed it to Color only in the video to show the difference of a correct alpha vs no alpha*
The templates of the Corvette and Porsche have been updated to include the “alpha channel” group.